Resume

 

QUALIFICATIONS

 

Skills – Hardsurface and Organic Modeling, Texturing, Retopology

Software – Autodesk Maya, Zbrush, 3DCoat, xNormal, Topogun, Adobe Suite, Quixel Suite, Substance Painter, Marmoset, Unreal, Marvelous Designer, Unity

 

EDUCATION

 

GNOMON SCHOOL OF VISUAL EFFECTS, LOS ANGELES, CA     January 2015

Entertainment Design and Digital Production – Modeling and Texturing

 

UNIVERSITY OF MISSISSIPPI, OXFORD, MS     May 2011

B.A. in Art

Minor – History and Japanese

 

EXPERIENCE

Snap Inc. - 2020 - Present

Bitmoji - Senior 3D Artist (Modeling/Texturing)

Responsibilities included the creation of clothing, hair, and body types for the 3D Bitmoji features within SnapChat, as well as the creation of other 3D props. I was responsible for assets from start to finish including, modeling, texturing, UV layouts, PBR material creation, rigging, and weight painting.

I was responsible for providing feedback with outsourced art to ensure it fit specifications and maintained a coherent look, as well as ingesting partner work into our internal pipeline.

My responsibilities also included creating documentation for internal review regarding pipelines, training of new employees, and onboarding and collaboration with external teams and outsource partners.

The Third Floor - 2019-2020

Projects

  • Thor Ragnarok (Feature 2022) – Asset Artist

  • Loki (TV 2021) – Asset Artist

  • Shang-Chi and the Legend of the Ten Rings (Feature 2021) – Asset Artist

  • WandaVision (TV 2021) – Asset Artist

METHOD EXP  - 2016 – 2019

Projects

• Gensler Austin Football Club AR Application - Lead Artist

• Men in Black International VR Experience - Lead Character Artist

• Fallout 76 Live Action Ad – Lead Character Artist

• Lavan's Magic Projector – Character Artist

• Robin Hood VR – 3D Artist

• Justice League VR – Character Artist

• Ghost in the Shell VR – Character Artist