Resume

 

QUALIFICATIONS

 

Skills – Hardsurface and Organic Modeling, Texturing, Retopology

Software – Autodesk Maya, Zbrush, 3DCoat, xNormal, Topogun, Adobe Suite, Quixel Suite, Substance Painter, Marmoset, Unreal, Marvelous Designer, Unity

 

EDUCATION

 

GNOMON SCHOOL OF VISUAL EFFECTS, LOS ANGELES, CA     January 2015

Entertainment Design and Digital Production – Modeling and Texturing

 

UNIVERSITY OF MISSISSIPPI, OXFORD, MS     May 2011

B.A. in Art

Minor – History and Japanese

 

EXPERIENCE

 

METHOD EXP     2016 – Present

Projects

  • Fallout 76 Live Action Trailer - Lead Character Artist

  • Unannounced Full-Body VR Experience - Character Artist

  • Robin Hood VR - 3D Artist

  • Justice League VR - Character Artist

  • Ghost in the Shell VR - Character Artist

  • Remembering Pearl Harbor - 3D Artist

  • Unannounced Internal Project - 3D Artist

  • GE Store - 3D Artist

▪ Responsible for asset creation, retopology, uv layout, texturing and preparing assets for engine integration

▪ Creating all aspects of assets for integration into Unreal Engine 4. Ensuring assets work well in a VR environment, especially with the HTC Vive.

 

UNIVERSITY OF MISSISSIPPI IT HELP DESK      May 2010 – January 2011

 

▪ Responsibilities included dealing with issues that faculty and students experienced while using University systems as well as their own personal systems. System maintenance, troubleshooting and virus removal.