Resume

 

QUALIFICATIONS

  • Skills – Hard surface and organic modeling, retopology, UV layout, PBR texturing, material and shader setup, rigging
    and skinning, lighting for real-time assets

  • Software – Autodesk Maya, Zbrush, Adobe Suite, Substance Painter, Marmoset, Marvelous Designer

  • Engines — Unreal Engine, Unity


EXPERIENCE

Snap Inc. - 2020 - 2026

• Built and shipped 3D assets for Bitmoji, including clothing, hairstyles, body types, and props, taking work from
blockout through final in-engine implementation
• Worked across the full real-time pipeline: modeling, retopology, UVs, PBR texturing, material setup, and
skinning
• Balanced visual quality with performance constraints for mobile, optimizing topology and texture usage to meet
runtime budgets
• Reviewed and integrated outsourced assets, providing feedback to maintain consistency with internal style and
technical requirements
• Coordinated with external vendors to meet delivery timelines and reduce iteration during ingestion
• Tested and provided feedback on generative and tool-assisted workflows, helping improve artist-facing tools
• Created internal documentation and onboarding materials; mentored junior artists through reviews and feedback

The Third Floor - 2019-2020

• Created previs-ready assets for film and television, working from concept through delivery under tight production
timelines
• Focused on clean topology and fast iteration to support layout and animation teams
Projects: Thor: Love and Thunder, Loki, Shang-Chi and the Legend of the Ten Rings, WandaVision

Method EXP  - 2016 – 2019

Projects

• Developed characters and assets for VR and AR experiences within real-time performance constraints
• Led art direction on the Austin FC AR project, reviewing work and guiding visual consistency
• Built character assets with clean deformation and efficient topology for runtime use
Projects: Men in Black International VR Experience, Fallout 76 Live Action Ad, Justice League VR, Ghost in the Shell VR


EDUCATION

GNOMON SCHOOL OF VISUAL EFFECTS, LOS ANGELES, CA     January 2015

Entertainment Design and Digital Production – Modeling and Texturing

 

UNIVERSITY OF MISSISSIPPI, OXFORD, MS     May 2011

B.A. in Art

Minor – History and Japanese