Resume
QUALIFICATIONS
Skills – Hard surface and organic modeling, retopology, UV layout, PBR texturing, material and shader setup, rigging
and skinning, lighting for real-time assetsSoftware – Autodesk Maya, Zbrush, Adobe Suite, Substance Painter, Marmoset, Marvelous Designer
Engines — Unreal Engine, Unity
EXPERIENCE
Snap Inc. - 2020 - 2026
• Built and shipped 3D assets for Bitmoji, including clothing, hairstyles, body types, and props, taking work from
blockout through final in-engine implementation
• Worked across the full real-time pipeline: modeling, retopology, UVs, PBR texturing, material setup, and
skinning
• Balanced visual quality with performance constraints for mobile, optimizing topology and texture usage to meet
runtime budgets
• Reviewed and integrated outsourced assets, providing feedback to maintain consistency with internal style and
technical requirements
• Coordinated with external vendors to meet delivery timelines and reduce iteration during ingestion
• Tested and provided feedback on generative and tool-assisted workflows, helping improve artist-facing tools
• Created internal documentation and onboarding materials; mentored junior artists through reviews and feedback
The Third Floor - 2019-2020
• Created previs-ready assets for film and television, working from concept through delivery under tight production
timelines
• Focused on clean topology and fast iteration to support layout and animation teams
Projects: Thor: Love and Thunder, Loki, Shang-Chi and the Legend of the Ten Rings, WandaVision
Method EXP - 2016 – 2019
Projects
• Developed characters and assets for VR and AR experiences within real-time performance constraints
• Led art direction on the Austin FC AR project, reviewing work and guiding visual consistency
• Built character assets with clean deformation and efficient topology for runtime use
Projects: Men in Black International VR Experience, Fallout 76 Live Action Ad, Justice League VR, Ghost in the Shell VR
EDUCATION
GNOMON SCHOOL OF VISUAL EFFECTS, LOS ANGELES, CA January 2015
Entertainment Design and Digital Production – Modeling and Texturing
UNIVERSITY OF MISSISSIPPI, OXFORD, MS May 2011
B.A. in Art
Minor – History and Japanese