Resume
QUALIFICATIONS
Skills – Hardsurface and Organic Modeling, Texturing, Retopology
Software – Autodesk Maya, Zbrush, 3DCoat, xNormal, Topogun, Adobe Suite, Quixel Suite, Substance Painter, Marmoset, Unreal, Marvelous Designer, Unity
EDUCATION
GNOMON SCHOOL OF VISUAL EFFECTS, LOS ANGELES, CA January 2015
Entertainment Design and Digital Production – Modeling and Texturing
UNIVERSITY OF MISSISSIPPI, OXFORD, MS May 2011
B.A. in Art
Minor – History and Japanese
EXPERIENCE
METHOD EXP 2016 – Present
Projects
Fallout 76 Live Action Trailer - Lead Character Artist
Unannounced Full-Body VR Experience - Character Artist
Robin Hood VR - 3D Artist
Justice League VR - Character Artist
Ghost in the Shell VR - Character Artist
Remembering Pearl Harbor - 3D Artist
Unannounced Internal Project - 3D Artist
GE Store - 3D Artist
▪ Responsible for asset creation, retopology, uv layout, texturing and preparing assets for engine integration
▪ Creating all aspects of assets for integration into Unreal Engine 4. Ensuring assets work well in a VR environment, especially with the HTC Vive.
UNIVERSITY OF MISSISSIPPI IT HELP DESK May 2010 – January 2011
▪ Responsibilities included dealing with issues that faculty and students experienced while using University systems as well as their own personal systems. System maintenance, troubleshooting and virus removal.