My Work
Served as a 3D Generalist and Character Artist with a focus on character and hard surface modeling during this project. Responsible for Power Armor and robot assets, as well as the Rad Toad seen in the trailer and my reel. Also assisted with environment art, PBR materials, engine shaders, layout, engine ingestion and implementation, and blueprinting. Project done in Unreal Engine.
Method EXP Reel
Served as a 3D Generalist/Character Artist on all projects in this reel. Projects completed in a realtime pipeline that includes VR, AR and Commercial Work. Varied contributions ranging from Characters, Props, Environments, PBR Materials, Shaders, Design, and Layout. All Projects done in Unreal and Unity Engines.
The Third Floor - Asset Artist
I served on a variety of projects as an Asset Artist at The Third Floor - highlighted projects include Marvel Studios Loki, Shang-Chi, WandaVision, and Thor: Love and Thunder. Responsibilities at The Third Floor included modeling, texturing, rigging, asset ingestion, and shader/material creation. Assets included vehicles, environment, characters and creatures.
Responsible for Modeling/Texturing/Materials and Rig of the rover truck asset.
Responsible for “Goat Boat” asset. Modeling/Texturing/Materials
The Change - VR Digital Human Experience
Digital Human VR Experience done at Method EXP. Served as a supporting artist in a small team of three. Assisted with prop and environment creation, material and shader work, as well as scene layout in Unreal Engine.
At Bitmoji I was responsible for Avatar assets including garments, traits, hair, and props from start to finish. This included modeling, texturing, rigging, and weight painting. I also worked to develop body type templates and blend shapes, alongside extensive work to introduce new features. My work reached 250+ million daily users.
I also worked on assets that were used in collaboration with Snap Lenses, and delivered marketing render assets.
Other responsibilities included internal mentorship, documentation, managing outsourcing partners to provide feedback and maintain visual consistency across the IP, asset ingestion, as well as internally collaborating on pipeline tools.
Robin Hood VR
Robin Hood VR for mobile Snapdragon devices at Method EXP. Served as a 3D Generalist and contributed to Modeling, Texturing, Shaders, Layout, Lighting, Ingestion, and Environment Kit creation.
Personal Work/Fan Art
Assorted personal work, fan art, and some work stuff I couldn’t find a good place to showcase. Personal work and fan art comprising of low poly/lofi PSX inspired modeling with pixelated textures. Its a fun exercise to do more with less.
Professional projects on display are Scarlett Johansson high res sculpt/scan cleanup for Ghost in the Shell VR. Also did hair groom, materials, and look dev. Also a character for an internal VR Project at Method EXP. Responsible for Character Sculpt and retopo. Shown with final rig controls.